You'll find a little of everything here. Genres covered in this blog include (so far) prehistorics, fantasy, old west, swashbucklers, pulp, Blood Bowl, Ghostbusters, gladiators, nautical, science fiction and samurai in 6mm, 15mm, 28mm, 40mm, 42mm and 54mm sizes. You'll also find terrain, scenery, basing, gaming, modeling, tutorials, repaints, conversions, art and thoughts in general about the hobby.


Friday, April 8, 2016

Space Hulk, the other Space Cadets


After painting the few Space Cadets figures in monochrome, I reminded myself that I had an unpainted copy of Space Hulk. It was unpainted because I was looking for a good color scheme for my genestealers. I think I was intent on painting everything in full color when I bought the game last year, but today, I tried a few figures in gray.

I think I will stick with the gray. In fact, monochromatic should just be my default setting for painting bad guys in board games. I will probably paint the rest of the genestealers later tonight. The remaining Space Cadet figures can wait (since I already have a full painted set for that game.)

The figure in the photo were all simply drybrushed, starting with dark gray and working up to light gray/almost white. The skulls were give an extra hit of the almost-white, as were a few of the extra sharp edges and accessories (skulls, wings, emblems.)

The terminators will get a heavy dose of rusty armor -- grizzled veterans. That should help speed them along, too. The terminator in the photo is gray because he is a mission objective, all of which will also be in monochrome.

Edit: Genestealers are done already! And here is the scheme I will apply to my terminators:


Friday, April 1, 2016

Space Cadets: Monochrome test


I have a full second set of figures for my Space Cadets game. My first set has been painted and is in full color, but I think I will do my second set in monochrome gray (as was my original intention way back in the beginning during this game's kickstarter campaign.)

This is just a test using one of each of the baddies/aliens in the game. As I do with my Zombicide zombies, I might color code one or two of the similar-looking figures by painting the edge of the base. The thrall (the human fella second from left) has had his face painted with just a little bit of fleshtone to help differentiate him from the others. I don't think it will be enough, so he (and the leader) will probably get the color on their bases.