You'll find a little of everything here. Genres covered in this blog include (so far) prehistorics, fantasy, old west, swashbucklers, pulp, Blood Bowl, Ghostbusters, gladiators, nautical, science fiction and samurai in 6mm, 15mm, 28mm, 40mm, 42mm and 54mm sizes. You'll also find terrain, scenery, basing, gaming, modeling, tutorials, repaints, conversions, art and thoughts in general about the hobby.


Friday, April 18, 2014

A little from column A, a little from column Z

Not as many I as had imagined, but more than enough to choose from.
I think I will use the Dude (center) and Red Cap Ben to form the core
of Hobo Strike force. Need more hobo survivors!
A couple things here; first off, I finished the last of my Zombicide survivors. Now, I have a nice horde of them. I also finished painting the zombies that came with Jeff's copy of the game that I recently purchased, so now ALL of my zombies are actually painted. Last thing left to paint for Zombicide are the zombivors. I don't plan on playing with those anytime soon, so they can wait.

With this kind of variety, you'd think
I was arming some bandits or something.
Steve Barber let me know that my latest samurai order is on its way! I'm excited for this one because it includes three new sculpts I commissioned. Having this order in transit helped drive me to finish the stragglers from Zombicide.

After they were done, I cleaned the painting table, got some fresh water, dug out the anvil and started to make some weapons to arm the new samurai recruits coming in.

Friday, April 11, 2014

Zombicide: Angry Mary, Achilles and Achy-Breaky



Nothing special here -- well, OK, I do kind of like the Angry Mary sculpt; finally, a lady who looks like she's been kicking ass since before the apocalypse, and without having to show too much skin or boobage.
I enjoyed painting her leathers, which was quite easy. Just paint blacks like you would usually do, but go through the layers all the way to white (which should be a very thin highlight on the ridges next to folds.) This represents light reflecting off the glossy leather. It doesn't always look great up close, but on the table, the effect works well.

Achilles: Gave him some prison orange, seemed an easy enough decision.

Achy-Breaky: I know who it's "supposed" to be, but with that mullet, I prefer this figure to represent Billy Ray Cyrus. That way, we can all cheer every time he gets eaten by zombies.

Been a busy week in the office (newspaper) what with the drunken riots in my town. Hopefully, this weekend, I'll be able to plow through the final few survivors on the table. New samurai will soon be coming!

Machinas friends

I hope you're enjoying the game. For those who didn't order the cars, I hope the cards are working out for you (or, even better, I hope you're making your own little death racers.)

For those who ordered cars -- Thanks for your patience, FedEx was delayed and should be getting me the remainder of your stuff (rules and cards) in on Monday (and I'll still need to repack everything along with your cars).

The Oak Street Priests will say a blessing to his Greatness on your behalf for your understanding. Many in the Known Wasteland can quickly enter a Waste Race for a few moments of brief glory, but those who are patient become true Brother Pilots and their glory last forever!

Monday, April 7, 2014

42mm Samurai: It's about to get all ascetic in here

(The head is just tacked in here; but it is a separate piece, so it can be
placed and rotated as you see fit.)
Here's the (soon-to-be) latest addition to Steve Barber's 42mm samurai range. He's a yamabushi monk who partook in battle just as much as the sohei. This one is armed with a staff, but can also be armed with a naginata.

This figure looks like it will be loads of fun to paint with all the costume details -- the bows and tassles, the geta sandals, the yuigesa (those fluffly balls on his chest), the small black tokin hat; behind him is an animal fur that served as a soft seat for when the monk rested on mountain rocks.
And that netted baggy item to his front is a conch shell horn, which was used during ceremonies and to signal a monk's presence to other solitairy yamabushi in the mountains.

I think this figure will look great paint, and he'll be a nice addition to the growing range (and my own collection.)

Friday, April 4, 2014

Zombicide: Hobo with a shotgun

I'll need to start matt varnishing these guys before I photograph them. This fella is wearing a nice olive drab coat, but the light reflection has washed out the color a bit.

I know that the background to this character (Red Cap Ben) is supposed to be that he is a survivalist, but I love the sculpt because it reminds me of Rutger Hauer's character in "Hobo with a Shotgun." I like the colors from the concept art, so I kept those, but I gave him a blonde beard as an hommage to Hauer.

I took a little more time to paint this one, trying out just a little bit of blending with OK results. Though, by simply slowing down and adding more in-between layers using the English (layering) system, I find it easier to control the paint and color than if I were to blend. I think a blended figure looks fantastic, but, in all honesty, I don't aspire to paint my figures to a Golden Demon quality; I want the figures to look good on the table, not on the shelf.

Based on the nice sculpting on this figure (and its companion Angry Mary,) I'll probably pick up the other artist boxes. I'm also kicking myself for not picking up the Mustache Pack (especially for that Magnum PI figure). And I'm certainly not going to pay eBay prices to get it now. But oh well, I have more than enough survivor figures, and there'll be plenty more when Season 3 rolls around.

Monday, March 31, 2014

Zombicide: Some survivors and some storage


Here are the first of the survivors from my acquisition of Season 1. They were pretty straight forward to paint. I also ordered some Battlefoam. It won't be nearly enough to hold all of my zombies, but it'll be plenty to hold my survivors from the previous two seasons and probably the third season.

For priming, I'm using Testors Flat Black (1249,) and it must have been formulated specifically for the kind of plastic used for Zombicide: It's about the most durable combination I've experienced. I gave it the old "finger nail" scratch test, and that primer just won't come off!

This is the smaller Toxic City Mall box. Walkers in the
sections along the bottom, and "bigs" and "fasts" in the
upper sections. Plenty of space for more!
OK, it will come off, but it takes some serious scratching, much more than will be encountered on the casual game board. This is just the Flat Black I'm using as primer; the paint is not AS durable, but it's still much better than anything else I have on the shelf. I kind of wish all my figures were molded in this type of plastic now.

So what does this mean? Well, I'm still going to drop my survivors into the Battlefoam for added (and pretty much redundant) protection, but the zombies get to be dropped straight into an extra box! No more searching for expensive options to house 300 zombies. The primer and paint will hold, and if it doesn't, well, these are a breeze to paint. I'm good to go.

Thursday, March 27, 2014

Zombicide hordes completed!


Here  are all my zombies painted with a simplified monochromatic technique (mostly just drybrushing the three or four colors.) Simplifying the process allowed me to paint all of these figures in a total of about six hours.

I guess I should add an asterisk: I still have to paint the zombies I just recently acquired from Jeff. These that are painted represent at least those from my original collection. All of Jeff's are standard (gray) zombies; They'll get painted for sure, eventually.

Yes, I'll play some Zombicide with these figures, but it's also nice to know that I have a good reserve of zombies should I want to play any other zombie game (of the skirmish variety.)


Tuesday, March 25, 2014

The growing hordes


I finished the rest of my normal zombies, picked up some more from my friend Jeff, primed my toxic zombies and finished all of my berserkers. The picture above represents about 4 hours painting total. I'm thinking the toxic zombies, once primed, will take another two hours. The process is easy- just a couple layers of drybrushing, and a couple layers of lightening up the skin.

I'm holding off for now on painting the new zombies I picked up today from Jeff. Since I have a glut of them, I may use the new bunch for a few conversions; I may do something as simple as take a few apart so I can have crawling torsos and shambling legs if only to darken the landscape a little more. Or I may just pant them up so that everything is done (and I can get ready for samurai.)

And yes, those are some dogs painted in berserker colors.

Sunday, March 23, 2014

More Zombicide painting: Black and White


While I await some brand-spanking new samurai, I've returned to painting some of my Zombicide zombies. I painted my latest bunch (30-40 figures) in about two hours. I simplified my process to three greys and white for white clothing, which helped keep the painting time down. I have some runners, dogs and fatties yet to do for the standard zombies. (Though, I'm also buying a copy of the Season 1 box, so I'll have all the standard zombies I'll ever need.)

I'm hoping to get all my zombies painted before the next Kickstarter (or at least the standard zombies done before the new samurai arrive). I also still have plenty of zombivors to paint.

Sunday, March 16, 2014

Ginger SNAP!

I had been looking for a copy of this (Reaper Bones) figure since I painted one for Jeff; I wanted my own to use when playing Zombicide.

The figure doesn't have a lot of detail, so he was easy and fun to paint. Instead of the cliche Afro-American pimp, I decided to go in a slightly different direction with the palette. I still gave him a pimp name, though:
Ginger Snap.

He'll also be nice to use in Zed or Alive (hint, hint)

He's based on a Proxie Models 25mm round, which I've filled in with a little bit of green stuff.

Zed or Alive

My friends the Rust Devils have began their Kickstarter campaign for a zombie skirmish game (using the lovely Savage Worlds Showdown rules.) So head over and check out their Zed or Alive Kickstarter!

And how do I know the Rust Devils? They took my Mutie Beauty concept and made it awesome.

This is the one I built. Watch the video to see the one the Rust Devils built:

http://www.youtube.com/watch?v=SGrdnp0KTLo#t=326

Friday, March 14, 2014

Random Photos Post!

I usually don't go this long without a post, so for your enjoyment, here are a few random photos from my collection:

Random barbarians from various manufacturers.
Fairy Meat figures made using Rackham Fiannas and Reaper wings pack.

Random randoms (yep, twice.)

42mm samurai from Steve Barber, waking up to the morning sun.

Reaper Highlanders.

Monday, March 3, 2014

Spear of Akai


Locals had stopped travelling the Mountain Road because some had been found cut down near the ruins of the old castle. Eleven bodies had been found in three weeks. The harvest was approaching, and the road would be needed to get rice to the merchants on the coast, so a request for help was sent to the magistrate, and he sent one samurai: Akai, spear fighter.

After a brief investigation, Akai focused on two local troublemakers, Date, a ronin and gambler, and his hanger-on, Nenji, the son of a merchant. Akai could easily take them in single combat, but the pair were rarely apart, so he would have to fight them together.

Akai confronted the pair near the castle ruins. "I am Akai Natsumoto, first student of the Tenshin Shoden School. Ready yourselves."
Date and Nenji did not oblige proper introductions and simply drew their katanas.

Akai quickly moved to one side of a rocky area that would only allow one fighter at a time to pass, effectively dividing Akai's foes. Nenji began to move around the rocks. If he could move fast enough, he would be able to flank Akai. As Nenji made his way, Date moved to attack Akai, but Date couldn't find an opening and was forced back.

Date moved back in and was able to attack, but Akai parried and counter-attacked with his spear, leaving Date knocked down with a serious wound to his chest. Date was down, but not yet out of the fight. Akai turned and shifted to meet Nenji's advance. Akai attacked, but Nenji, despite his lack of skill, was able to parry and counter. The two exchanged another round of blows before Akai was able to land a well aimed spear thrust that opened Nenji's belly, spilling his insides all over the Mountain Road.

With Nenji dead, Akai could focus his attention back against Date. The wounded Date was able to get up from the ground, but with his strength greatly reduced, he was no match for Akai who quickly dispatched the gambler.

After the deaths of Date and Nenji, bodies stopped appearing on the Mountain Road. The harvest came, and the road again became a peaceful thoroughfare.

Game notes: I played this duel using "Red Sand Black Moon" by Two Hour Wargames, along with some homebrew Japanese weapon stats. When the fighters are all unarmored, these fights tend to go quite fast. This duel lasted only a couple turns. I think without armor slowing down the bloodletting, quite a few more fighters could be added to the mix. Though, at some point, it would be better to switch to a more suitable skirmish system (I would use Chain Reaction: Swordplay, also by Two Hour Wargames.)