Well the key here is the hexagon. War Rocket ship movement is based on 60 degree rotations, and each corner of a hexagon is 60 degrees -- stay with me, this is just what was flowing through my little brain -- Either the map or the bases would provide you with a hexagon to reference your turns to, but I didn't want either. Eureka! Many ship games use a turn template; Hell's bells! How easy is that?!

With a turn -- no, let's call it a rotation template, your bases can be whatever shape and material you want. I prefer the soft edge of a round display base, in which case I'll have to use the orientation of the model itself when I rotate it; or I can use square bases with the ship pointing toward one side. This way, I can simply line the side of the base up with the edge of my rotation template.
Note: Here's a method for drawing a hexagon using a compass and a straight edge, to help get you started making your own rotation template. Thank God for geometry. Or thank the Greeks, if you prefer :)
Final thought: War Rocket ships already come with hexagonal bases, but don't overlook the beauty of some of the space mats that are offered. A rotation template brings practicality to the game, but a space mat adds more art. There's nothing wrong with a little frivolity.
No comments:
Post a Comment