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Tuesday, March 12, 2013
Machinas update: After the Horsemen
This one is for you "After the Horsemen" players. I'm looking at the rules for using Machinas to run chases/running battles in your ATH campaigns; what Ed has sent to me looks great.
You do the usual rolls for determining your enemy types and composition, then the chase is on using Machinas rule! In Machinas, you race until you win or survive. In the ATH chase, you can call off the chase, pick off cars (well, if your the wolf- didn't think about it - can you be a wolf in ATH? It's one of the few THW games I don't own ... surprisingly), or take the chase to the last man.
The chase can also be stopped, and you can climb out of your car and go toe-to-toe. Once the battle is over, opposing cars can be stripped for equipment and fuel (if the damaged vehicles haven't exploded, that is.)
As I mentioned, I don't own ATH, but reading the few bits Ed sent me to look at, I think the two systems will compliment each other nicely. Hey, and I saw motorcycles in there. I didn't put motorcycles in Machinas (like I should have), but I think Ed is on the ball here; A good "Road Warrior"-esque chase is nothing without motorcycles. I'll ask Ed about it.