|'59 Cadillac with Big Block engine, Cluster Rockets and Gatling.|
I’ve been working with Ed Teixeira over at Two Hour Wargames on “Machinas: Death Races in the Wasteland.” We don’t have a release date yet, but we’ve been working on the rules the past few months, with editing and tweaks the past couple weeks.
The plan is to offer Machinas initially through Kickstarter, after which “Machinas” will be sold through Two Hour Wargames. If there’s enough funding, there are even plans to offer cast weapons you can use to customize your 1/64 diecast vehicles! (And if you’re a big backer, you’ll probably end up with one or two of my original Machinas cars.)
So what is Machinas?Machinas is a death racing game that takes place in a post-apocalyptic world, inspired by, among others, “Road Warrior,” “Death Race,” “A Canticle for Lebowitz,” and “Ben Hur.” Ben Hur? Yes, in fact, I created Machinas as a modified version of “Charioteer,” the chariot-racing game, also by Two Hour Wargames.
|'53 Chevy with Spike Ram and Fixed Foward Gun.|
What separates “Machinas” from similar games?One of my favorite parts of “Charioteer,” from which “Machinas” is derived, is its innovative pack-racing mechanic. In most racing games, the board is either a complete track or a long road, meaning you need wither a large table to accommodate a track, or you need a stack of road sections placed one after another as the race progresses. The problem with stretching out your gameboard in this manner is that you also stretch out the race; strong leaders pull away from the pack and weaker drivers lag way behind, essentially pulling players out of the action. In Machinas, all the competitors race in a pack that stays together as the race progresses. Instead of physically moving all the cars around a large track, a marker keeps track of where on a lap the pack is currently located.This keeps the action tight and intense from start to finish.
|This is what a typical game of Machinas looks like when using|
miniatures. You can also play using counters or cards. The
terrain denotes which side is the inside of the track.
But “Machinas” isn’t just a racing game. Half the challenge is staying alive to finish the race, and there are customizations available to help you survive and win; the game features close to 70 signatures to modify your car with, including an array of weapons, defensive options and car upgrades (bigger engines, roll cages, extra armor etc.) There are also more than 20 signatures to customize your drivers; your car isn’t just a car, there is a personality behind the wheel.
|There are four main factions (Blue, Yellow, Red and Green)|
for when you race in a campaign or in team events.
Players can race on city tracks or ancient wasteland highways. There is also a campaign system where you can play either a driver or Crew Chief, whose career careens through the Wasteland and, Oppenheimer willing, all the way to the Circus Acceleratus during the Festival of Saint Machinas!
|'49 Mercury with Missiles, Heavy Armor Upgrade and a Fixed Forward Gun- the gun is there, trust me.|