I appreciate the figures because, for me, the stiff poses and sculpts give off the perfect 1950s, low-budget scifi movie vibe. There are plenty of super-dynamic, giant-gun-toting, pigeon-toed, ultra anima style figures out there, but sometimes, I want something that is pure and simple and communicates its intention as a game piece should: "This figure represents Captain Riggs, and that figure is the sentinel he needs to destroy." Honestly, do people spend more time sitting at the table admiring how amazing a board game miniature looks, or do they spend more time playing the game?
Looking at Space Cadets, reminds me of how I watch the classic Star Trek TV series -- I look past the rubber-suited Gorn, and cardboard backdrops and actually pay attention to the story; Star Trek has some great (and a few bad) storylines for being from the 1960s. If you still don't like the "rubber-suited" minis with Space Cadets, then try looking past them to the "story" -- the gameplay itself. After all, Space Cadets is a board game first.
Granted, I haven't played yet, but the how-to-play video is actually quite informative. After my very first read of the game's description, my thought was that Space Cadets was just Zombicide in space, and I originally passed on this kickstarter. I took another look a couple days later and actually watched the video, and from what I saw in the video, I think Space Cadets will be much better than Zombicide. Zombicide, like Space Cadets, uses an action point system in which you have limited points to spend on actions. In Zombicide, this translates to one point for one action, no more, no less. It's a great and simple system that's easy to teach and plays well.
But Space Cadets adds the "overkill" option: If you perform you're action well, extra successes on the dice translate to you being able to build on that action. In Zombicide, for example, you can use an action point to shoot once at the zombies -- done. In Space Cadets, taking a pot-shot at a saucer man can evolve into finding some new equipment and capturing a brain in the jar, and you're still left with more action points. It really opens up things a bit.
(Note: The rules are available in the files section of the Space Cadet page at Board Game Geek.)
Kickstarter rantAs I mentioned above, too many people jump on board a kickstarter hoping for freebies. People are looking for "value," trying to get more minis per dollar, and jumping off the wagon when they realize they're not going to get MORE than they pledged for. There's nothing wrong with trying to find a good price, but those peoples shouldn't look on Kickstarter.
Kickstarter is meant to help creators get a core product off the ground. Period. If the core product meets its goal, and the funding goes beyond the goal, then the creator has the option of using the extra funds to provide those freebies, but the creators are not required to offer freebies, nor should anyone complain if the freebies don't come or are not to their liking.
When you pledge on Kickstarter, you are pledging for that core product and nothing more.
Part of the issue is that Cool Mini or Not and other big-boxers have made it a routine and are expected to offer tons of extras. But people bring this same expectation when they pledge for a game by a smaller company. They go to a small restaurant expecting a hamburger to cost less than a dollar because that's how much they can get one at McDonald's.
Should the big companies stop giving freebies? No, but people need to realize they're not entitled to freebies everywhere else.