So here are my first prototypes of the three zombie classes in the Zombicide game. I finally settled on a green palette for my toxic zombies; I got rid of the neon green look because it just wouldn't match up well with the other zombies.
Under each photo below is the palette I used for each zombie type. The colors come from a combination of Foundry, Vallejo Model Color and Reaper HD. I still might change up the toxic zombies just a touch; I think I'll use a slightly darker base coat, thought these still work for me.
Normal Zombies- Start with a base coat of black.
- Do an all-around overbrushing of the figure with German Grey (167). Black and darker clothes can stop at this point.
- To a top-to-down drybrushing of Grey Green (165). This serves as sort of a basic light source highlight.
- Start highlighting the skin with Neutral Grey (160). This can also serve as a final highlight for medium to light clothes.
- A highlight of Sky Grey (154) on skin, and on the lightest colored clothes.
- A few conservative highlights of white on the skin.
Note: Skin tones (caucasians and even the Irish) are actually darker than white (unlike what I've done in the above palette). But since these are pale zombies, I've made the skin the lightest tone in the palette. The same goes with the toxic and berserker zombies.
I've eliminated the "such and such color also used to highlight clothes/skin" note in the following palette lists. At this point, I figure you can decide how dark or light you want to make your own zombies' clothes or skin.
Berserker Zombies-Base coat of Foundry Red Oxide 102B (or C for a little bit more contrast.)
- All-around overbrushing of Foundry Spearshaft 13A
- Top-to-down drybrushing of Reaper HD Burning Orange
- Begin highlighting (especially skin) with Foundry Orange 3A
- More highlighting with a mix of Foundry Orange 3A + Foundry Ochre 4A
- A final skin highlight of Foundry Ochre 4A
Toxic Zombies- Base coat of Reaper HD Field Grey
- All-around overbrushing of Storm Green 27B
- Top-to-down of Foundry Forest Green 26C
- Highlights begin with a mix of Foundry Forest Green + Yellow 2C
- Lighter highlights of the same Forest Green/Yellow mix, but lightened using Raw Linen 30C*
- A final highlight of Raw Linen 30C
* (Too much yellow starts to add a neon quality to the palette, which is great if you want radiated zombies, but doesn't match the muted look of the other zombie types.)