This hunter was kept simple but I'm still happy with the result. My original plan for him was to have him swinging a two-handed stone axe of some sort. I may still do that pose if I decide to get a copy of this figure.
I've decided to keep the spear points as obsidian points; I'll keep the points black and apply gloss varnish to simulate the glassy nature of obsidian.
I've done enough basic brown or gray furs; the next figure (my second scout) will have a leopard print fur over his shoulder (as will the chief.) I may also do a fantasy type fur (some natural colors, but some sort of striped or spotted pattern of my own creation over it.)
Other stuff: Despite its collectable nature (I despise collectable card/miniature games), I'm actually kind of looking forward to Wizard of the Coast's new Gamma World. Back when I was 9 years old (1983), my baby sitter's older sister invited me to play (2nd edition) Gamma World. This was my FIRST step into the world of nerd-dom; it was the first thing I ever did that was connected with roleplaying games or miniatures. (And, damn, my baby sitter was hot. I didn't know it at the time, though :)
If the new Gamma World ends up sucking, I may just look around for a copy of the 2nd edition of the game. But the new version has the advantage of using the 4th edition D&D rules mechanics, which all of my friends and I are already familiar with.
Maybe I'll get a 2nd edition copy simply for my nostalgia library.
Part of the (4E) game is the use of a deck of cards to attain random mutation powers and technology (loot). Well, the base game comes with a small deck of each, but more mutations and tech can be acquired by purchasing booster packs (the collectable part of the game). At first, I thought this would suck, but then someone mentioned that it makes perfect sense: In a world of genetic mutation, no one gets to choose how they mutate or what tech loot they may find.
So I'm gonna give it a try!