Analogue Hobbies shows us an excellent example of how changing the context/background can really set the mood for a game. Two Hour Wargame's Charioteer rules provide for a good chariot racing game, but what if you were one of Pharoah's charioteers chasing down the Moses' tribe, and suddenly found yourself in the middle of the Red Sea? It doesn't just become a simple race to see who wins, it becomes a struggle to see who survive's the wrath of God!
So props to Analogue Hobbies for taking a great game and making it fantastic with a simple change in setting; See it here: Escape the Red Sea
You and Ed beat me to posting it. It is a great idea.
ReplyDeleteCheers for the nod, guys! Much appreciated.
ReplyDelete