You'll find a little of everything here. Genres covered in this blog include (so far) prehistorics, fantasy, old west, swashbucklers, pulp, Blood Bowl, Ghostbusters, gladiators, nautical, science fiction and samurai in 6mm, 15mm, 28mm, 40mm, 42mm and 54mm sizes. You'll also find terrain, scenery, basing, gaming, modeling, tutorials, repaints, conversions, art and thoughts in general about the hobby.


Monday, June 11, 2012

Post Apoc: Market Stall


Here's my post apocalyptic market stall, converted using a few bits from Marx's Dairy Farm accessories (the cart, milk cans and other containers.) I made all of the food using green stuff.

The whole thing was mounted on a piece of masonite and finished with an all-over drybrush of dust from the Wasteland.

The buckskin hanging off the side was made from a flat piece of uncured green stuff which had its edges torn off to give the buckskin effect (this is the same technique I use for most of the animal skins on my Waiteri tribe.)

I've finished converting my war priests. They look nice, I think. I'll start painting them sometime this week.

Sunday, June 10, 2012

Post Apoc: Our great savior, The Oppenheimer, Bringer of Light

All hail Oppenheimer, bringer of light!

This was an easy model to paint. First of all, the pedestal was recycled (oh yeah, I was lazy today) from an older statue I had made for a terrain contest at our local FLSG (I won second place.)

I glued the 60mm Marx figure (from the Lassie set I think) to the pedestal, primed the whole construction- flock and all- then painted him up.

I painted the pedestal first with a base of tan. I then stippled lighter and lighter layers one upon the other.

I used the same technique on the bronze statue, except I started with Foundry Storm Blue as a base coat, then I mixed in more and more amounts of light green, layering the statue with more stippling.

The statue represents the main deity of my post-apoc world, "The Oppenheimer." Everyone (except the Waiteri tribes) in Septimontium worships The Oppenheimer as the bringer of light and creator of the world.

Saturday, June 9, 2012

WIP: Post-Apoc vendor


Here's a dry-run of my post apocalyptic street vendor. Sure, it looks like a lit of food and drink, but keep in mind this is one of probably only a half dozen general stores in one of my cities.

My plan is still to paint the milk cans to resemble ancient Greek amphoras. I may or may not (depending on how fiddly it gets) add an awning over the cart.

The statue was originally the figure I was going to use as the merchant with the cart, but he turned out to be 60mm, not 54mm ( a little large for my taste.) So I'm turning him into a statue of "The Oppenheimer." To his left in the photo are two suits I'll add gas masks to; they'll become two war priests of Rubikon.

The missionary figure (to the left of the cart) will probably be the new owner of the cart (with hand up announcing low low prices.)

None of this stuff has any gaming value (at least in Red Sun Black Moon for which all of this was purchased.) This will all just be some nice scenery to decorate arenas and such.

Wednesday, June 6, 2012

Post-apocalypse merchant planned

So I was browsing through random bits and pieces of 54mm stuff on the web. I look through a bunch of old Marx reissued toys and found a set of dairy accessories.

The first thing that caught my eye was the little hand cart with big tires. Then I spied the milk cans. In my mind, I put those two elements together to create a post-apocalyptic street wine vendor. I'm even thinking of painting the milk cans to resemble old Greek amphoras.

The remaining items will be great for some more random post-apocalyptic kipple.

Now, I'm not sure what I will actually create when the items arrive (oh yes, I did order the set along with a few random Marx figures to see how they'll fit in with a little conversion work), but I'm pretty certain I will be creating a post-apoc travelling merchant cart of some sort. What will it be used for? It'll just be some nice scenery on the side of the arena. I'm doing it more for the fun of the actual creation.

Monday, June 4, 2012

Septimontium: Waiteri test


Though, the Waiteri tribes protest the new technology of the Septimontiums, they do not shun them. In fact, Sept citizens are permitted to join the Waiteri tribes (and sometimes a Waiteri will leave the tribes to join the Septs). To join a tribe, an applicant must reject the new technologies but must also pass a simple combat test; life in the Wasteland is difficult, so new members must show they have a strength.

Hodon saw the folly of Sept life and challenged the Waiteri for membership. He would fight Adams, a knife fighter of Waiteri Smith (tribes are identified with surnames and individual members with given names, all in the old language.) The test is simply called "The Bridge," and the goal is for the applicant to force a Waiteri warrior of the end of a rocky platform. Real weapons are used, and the fight is serious business, so injuries are common.

Adams opened the fight with an immediate move to the center of the platform to gain ground. Hodon timed the swing of his heavy mace perfectly as he moved to meet Adams, striking Adams' leg with a fierce stroke! Adams' leg went numb and he fell on his back grasping his leg which gushed blood from a gaping wound. His leg would not last long, but neither Adams nor Hodon could quit. One or the other must be forced off the platform to finish the rite.

Adams was able to rise before Hodon could press the attack. Hodon just needed one more good swing to force Adams off the platform and end the match, but Adams would make Hodon earn his membership into the tribe. Adams parried away a few of Hodon's swings, but was not able to force the melee back to the center of the platform. Adams' leg quickly became useless as the bleeding worsened.

Adams showed no pain but he knew the end was near. Hodon easily out-maneuvered a slower Adams and attacked hard. The large spikes of Hodon's mace slipped under Adams' arm guard and into his belly pulling the Waiteri warrior painfully off the platform and to the ground. Adams tried to lift his head, but he was too weak. Hodon passed the test, but Adams' wound was mortal.

Just before he died, Adams realized he had been defeated, but in defeat, he knew the tribe had gained a new member. There was honor in his death because a stronger warrior would take Adams' place and help ensure the tribe's survival.

As is tradition with the tribes, new members would be given a proper Waiteri name. There was no longer Hodon of Rubikon; that name died when Adams fell. Now, there was only Harold of Waiteri Smith.

Friday, June 1, 2012

Post-Apoc: Finished Moro!


I call it a Moro after Dr. Moreau. I chose that name since this animal is a combination of a couple others from my toy box. From concept to execution in less than 48 hours. And I like it. I think this beast turned out nice.

The green stuff work went smoothly. The paint job tied it all together. And I like the spines for that little something extra (thank you to everybody who made suggestions, by the way!)

Painting was actually quite easy (it was inspired by the random patterns on African wild dogs). I drybrushed the whole beast a light tan color. The I went around and painted large and little swaths of black. Inside my black patches, I painted a base coat of light brown in large patches and smaller spots, then I went a much lighter brown and drybrushed that to highlight the light brown patches ... and then one more highlight of the light brown. 

Next, I went a step lighter from the light tan overall base coat and picked out/highlighted the light tan areas that weren't covered up with the spots. One more layer of almost-white over those areas finished off the fur. Next, I painted the spines, teeth, mouth and eyes. Done and done.

I put together this beast because I wanted another animal in the arena for playing Red Sand Brown Sky. I also wanted to see how viable taking apart and reassembling vinyl animal toys was. Answer: My box of old dusty vinyl dinosaurs just became a huge bits box.

Thursday, May 31, 2012

Post-Apoc: Moro WIP

Here are a few pics of my Moro beast in progress. It's actually all together; I'm waiting for the black acrylic primer to dry before I start painting. (and I'm also going to do a touch of research since I'm going to paint the fur similar to an African Wild Dog.)

I started by taking the heads off two vinyl toys using a razor saw. The allosaur's head was easy enough to lop off, but the gorilla head took a little more time since it was set in between two high shoulders which I wanted to preserve.

Next, I drilled holes in the allosaur head and gorilla body and dry-pinned (with a large brass rod) the two parts to get the position I wanted.  I glued the head to the body (with the pin) and started to fill in the large gap with green stuff. Another layer of green stuff was sculpted into fur. I impressed divots into the fur where the spines would be placed. I decided on spines but left off a feathered head crest; I think there's already enough going on at the front of the model.

The spines were individually made by rolling small pieces of green stuff into "snakes" with pointy ends. Later, when the green stuff had cured, I could snip each spine down to the length I needed it, and glue them into the divots with a little super glue.

I tried a lion-type tail (with brass rod and a greens tuff tuft at the end), but it just wasn't doing it for me. I think a slightly larger tail would fit fine and balance the model well, but adding tails simply made the beast look too conventional; I'm looking for slightly more freakish.

The spines I like. They turned out better than I thought, and were easy to make. The whole model is a little front-heavy (in looks), but I like it because subconsciously, the look feels a touch unsettling (to me, anyways.)

Paint comes tomorrow. And I should be able to finish him this weekend - of not tomorrow. I'm happy with this quick, off-the-cuff conversion. I have a few more old, second-hand dinosaur toys sitting around in a footlocker that I think just became a larger bits box.


Wednesday, May 30, 2012

Post-Apoc: Beast idea

So I'm looking through my collection of dinos and other vinyl animals, looking for some inspiration for converting a decent post-apoc monster. I could easily just do an extreme dinosaur, but I want something that looks more original. Then I hit upon this idea. I'm still not sure how I feel about it (it's not done- these pics are Photoshopped.)



It feels a bit contrived, but I think I can certainly make the transition from gorilla body to allosaurus head seemless (I'd cover it with some fur made with green stuff.) It's more animal, which is OK, but I like the freakishness of my other two beasts.

I'll ponder over it the next few days before I start cutting anything.

Apocalators: Group shot



Since I'm done with my 54mm apocalators (for now), I figured I better get a group shot. So here they are. Many of these figures were actually converted for playing Qwik (the two chain fighters and all of the two-handed weapon fighters.)

I've also moved the flamethrower out of the fighter ranks and into the ranks of arena officials; I was playing a game (using converted Red Sand Blue Sky rules) a few months ago, and the two players contented themselves with dropping back and catching their breath for many turns. So I introduced a third fighter to "prod" them to combat. That new role will be filled by Mr. Pyroeis.

I'm still searching for a couple more nice, generic, abominable monsters to add to the ranks of beasts. There are a couple more Fantasy Flight Games prepainted Arkham Horror monster that have been released that may fit the bill; Maybe I'll try sculpting or converting my own?

Monday, May 28, 2012

Apocalators: Only slightly irradiated

Here are the last two figures from this latest batch. Not too bad; I received the Bronze Age dollies on Wednesday and finished painting the last figure Monday -- I guess it might as well be one full week once I get this batch varnished.



I was bored with the usual old skin tones, so these two received a little bit of mutation, compliments of my paint. I went back (again) to Foundry's Storm Blue and Storm Green triads.

Hmm, I just realized I don't have anything new to paint, and no plan for anything in the immediate future. But that's ok; I want to get a little gameplay in. I wouldn't mind finding another monster or two to throw into the arena. Perhaps I'll look through the rolls of older D&D prepainted figures to see what works as a post-apoc abomination.
I may also have a couple more dinosaurs sitting around to paint.

Sunday, May 27, 2012

Apocalator: Heavy fighter


Here's another fighter all painted up. This might be one of my favorites, though, I'm not quite sure what the special appeal is about this gladiator.

I like the large shield with a big boss bolted on. I like the worn, peeling blue color on the shield complimented with the yellow cloth of his loincloth and havelock. I like the combo of rubber shinguard and patch of chainmail protecting his leg. The skin tone turned out nice (Foundry's Bay Brown, again - and it looks much better in person than in this pic). This guy, I think, looks like he belongs in the arenas of the post-apoc future. Ok, for all those reasons, I prefer this figure over the others.

Just a couple more figures to go, then I'll probably go back to playing a bunch of Red Sand Black Moon/Brown Sky.

Apocalators: Knifer Adam and arena official

Here's a couple more figures; these are painting up fast (I have another figure that just needs a few things painted up to finish him off.) 

The first figure is my other "knife fighter" figure. I've painted him up in old Waiteri tribal colors. I like that the galerus covers the head almost completely (as seen at far right in the pic.) You can also get a better idea of what the weapon looks like on this fighter.
The other figure is another "matron" figure I can use for combats with more than two fighters. The radio was saved over from a Tamiya WWII kit, mounted on a brass rod and secured with twisted copper wire.