“Brother Pilots, raise your high hand to Oppenheimer.”
The drivers stood on their hoods, next to open doors, or sat
on hatch rims of their machines. All raised their right hand, called the “high
hand” since it is on the high side of the track at the Circus Acceleratus. They
recited the oath in unison.
“I will endure to be hurled, to be rolled and to be flipped
by wheeled metal. And to be shot, and to be burned and to be exploded by
missile. Blessed is Saint Machinas.”
This was the only ceremony
that would precede the race; the significance of the race was a ceremony by itself.
The Festival of Saint Machinas would see two weeks of
racing, beginning with this race, the first in a score of 1- and 3-lap heats to
determine the lineup of the (7-lap) Machinas Major, the final race to determine
this festival’s champion. 100,000 people, nomads and mutants filled the stadium
for a heat race, and all 100,000 would come back to enthrall themselves with
every race that followed, all the way to the Major.
The engines sputtered, popped and exploded into growls, and the crowd
roared in excitement to the thunder on the track.
It took just seconds for the track auxiliaries to confirm
the engines were all running and to clear the track. After the last mechanic
was off the track, The Recumbent of Easy Chair -- the high priest of the Church
of Oak Street – dropped his fist signaling the drivers, and the infernals were off!
The Race
(Note: The vehicles are long-titled for the canonized names
of their makers, but I used the colors of the cars in this narrative for
the sake of brevity. Also, since a race narrative is tedious and repetitive, I just covered the highlights.)
After some initial jostling, Red took the lead followed by
Yellow, White, Purple and Blue.
Going down the straightaway, there was a little bit of
exchanged weapons fire, but the status quo was maintined.
Entering the far turn, Purple took a high lane to pass White
and, having the better tires, easily gained position. But the real action took
place at the rear of the pack as Blue and Yellow fought for the scraps,
neck-and-neck, grinding metal, exchanging fire. But neither could gain the
advantage and shared last position.
Coming out of the turn, Purple pulled close to Red at the
head of the pack and opened fire with his twin machine guns, hoping to knock
Red out of contention, but Red’s turret gun got a lucky hit direct on Purple’s
gun systems! Purple dropped back and White gained second position. Having not
been part of the action in front or behind, White had been able to save
momentum, and he set up to pass Red for first position.
The vehicles were not reliable as was evident when Red,
easily holding onto first, suddenly had his brakes lock up! He fell back and
White gained first with no effort. Purple was also in position and passed Red.
Entering the near turn, Yellow saw Red falling back and
moved in to take advantage. Having a
heavier machine, Yellow easily bumped Red back yet another position.
Unfortunately for Blue, this final loss of position for Red blocked Blue’s last
chance of gaining any position.
Yellow tried pushing his luck against Purple.
He was able to pull up next to Purple, and they ended up side-by-side tearing
down to the finish line.
The final running order coming across the finish line was
White, with Purple and Yellow side-by-side, Red and then Blue. Since the first
three finishers moved on, it didn’t matter if Yellow or Purple finished ahead
of the other. Red started off strong, but having that one turn of bad luck with
his brakes cascaded into more problems.
With the fights for the lead and the
last spots wearing down those cars, White, who had been in the middle of the
pack, was able to take advantage of weakening opponents to slip into the win.
With all the bashing and shooting going on, it was somewhat surprising that all the cars finished the race. Though, it was only a 1-lap sprint.
Game mechanics notes: For those who play Charioteer, one of the major changes (really, just about the only change) I made for this version was to allow vehicles to share a spot (though, not a slot.) It made for some exciting and tight racing, but there are still a few contingencies I need to write down and find solutions for.
I bought Charioteer completely based on these posts.
ReplyDelete-J
I hope you enjoy it!
ReplyDeleteHOw are you handling shooting?
ReplyDeleteFor Shooting, I just renamed the Whipping table. So Shooting is a bit abstracted, though, I gave the larger weapons an extra dice to roll or an extra success.
ReplyDeleteI also changed that you don't have to be in adjacent slots to shoot/(whip), though you still have to succeed on the passing table before shooting. (Think of the passing table as more of a maneuver table -- trying to maneuver to line up your shot or to bash, for example.)
Did you ever solve the problems with cars sharing the same spots?
ReplyDeleteWe decided to keep things simple and do away with sharing spots in the final draft of the rules.
DeleteNot to say you can't house-rule them into games; though, it adds a few extra dice rolls.